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Our Origin Story

Sketched on napkins,
fueled by tea.

Our story didn't begin in a glass boardroom. It started in a crowded Karaköy café where three friends—an artist from Ankara, a dev from Izmir, and a sound designer with a penchant for city field recordings—decided that mobile games deserved more soul.

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The Brightbase Team

"We don't build loops to keep you addicted; we build moments that make you smile during a five-minute commute."

— Selin Demir, Lead Game Designer

Sustainable Joy

The hyper-casual market is often a race to the bottom—fast development, aggressive monetization, and disposable mechanics. Brightbase was founded to provide an alternative. We call it "Warm Minimalism." It’s an approach where UI feels inviting rather than sterile, and every interaction serves the player’s agency.

Our Istanbul studio is more like a living room than a tech hub. We test our games in the ferries crossing the Bosphorus, watching how real people interact with our puzzles amidst the chaos of a daily commute. If a game can't deliver joy in that specific, real-world scenario, we go back to the drawing board.

Anatolian Roots

Turkey has become a global powerhouse in mobile gaming, and we are proud to be part of that tapestry. Our sound designer records the amber-clink of tea glasses and the distant hum of the city to weave into our soundscapes. It’s these tiny, tactile details that ground our digital experiences in something human and recognizable.

Design process

Early ideation for 'Solaris Shift'

How we decide
what stays and what goes.

The 5-Min Rule

Does this provide a complete emotional arc in under five minutes? If the game requires a tutorial longer than 60 seconds, it's too complex.

Ethical Friction

We reject "dark patterns." We never hide the exit button or use fake countdowns. Retention must be earned through play, not trickery.

Tactile Fidelity

We prioritize visual "juice"—the way a button bounces or an icon glows. Even on low-end devices, the feedback must feel physical.

Method Note
Evaluating Robustness

Our QA process isn't just about bugs; it's about "thermal comfort." We evaluate how apps stress mobile hardware. If an app causes an iPhone 13 to throttle within 20 minutes, we optimize the shader logic. We prefer stable 30fps with consistent frame-times over a stuttering 60fps.

Technical QA
Real-World Application

The commute test.

Imagine a player on the M2 Metro line in Istanbul. No signal, high noise, and limited space. Most games fail here—they require constant cloud sync or two hands.

"We modified the entire control scheme of our flagship puzzle game to be playable with just a thumb while holding a subway rail. We lost high-fidelity particle effects to save 15% battery life, ensuring the player doesn't arrive home with a dead phone. That's a trade-off we'll make every single time."

Architectural Trade-offs

  • Offline First vs. Social Integration

    We prioritize locally-saved progress, sacrificing global leaderboards for 100% playability in dead zones.

  • Stylized Art vs. Realism

    Hand-drawn 2D assets allow us to run on 5-year-old hardware without sacrificing the 'premium' boutique feel.

  • One-Handed UX vs. Depth

    Menu systems are simplified to bottom-drawer layouts, increasing accessibility but requiring more creative UI nesting.

Character sketches
12+ Prototypes Binned Yearly

"Our office is part creative studio, part living room, where ideas flow as easily as the tea."

Sound design

Based in Istanbul,
playing globally.

Our headquarters in Sarıyer is more than an address; it's our anchor. The intersection of cultures here informs our design—blending Western technical precision with Eastern narrative warmth.

Visit Us

Sarıyer Mahallesi, Cumhuriyet Caddesi No: 42,
34450 Sarıyer/İstanbul, Türkiye

Talk to Us

+90 212 345 6789
info@brightbase.site

Hours

Mon-Fri: 9:00-18:00 (TRT)
Fresh tea always available.

Ready to play differently?

Whether you're a player looking for a 5-minute escape or a creator wanting to share ideas, we're always open to new connections.

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